AI Insights · Timothy · July 2022
Top 5 Adventure Games Performance in Denmark Q2 2022
An overview of the performance of the top 5 adventure games on a unified platform in Denmark during Q2 2022, including their weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 adventure games on a unified platform in Denmark exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Dislyte from Farlight Games saw an impressive surge in weekly revenue, peaking at approximately $9.6K in the last week of May. Weekly downloads began strong with 6.4K in the week of May 9 but gradually declined to 285 by the end of June. Active users also followed a similar pattern, starting at 3.3K in early May and decreasing to 1.2K by the end of the quarter.
Super Mario Run by Nintendo Co., Ltd. maintained a steady weekly revenue around $200-$400 throughout the quarter. The game saw a peak in downloads at 877 in mid-April and then stabilized around 400-500. Active users remained relatively stable as well, starting at 4.9K at the beginning of the quarter and concluding at 3.8K at the end of June.
Ni no Kuni: Cross Worlds from Netmarble Corporation experienced fluctuations in revenue, starting at $1.4K in the week of May 23 and reaching $2.3K the following week before gradually declining to $891 by the end of June. Downloads showed a significant drop from 3.6K in late May to just over 200 by the end of the quarter. Similarly, active users decreased from 3K to 890 over the same period.
The Sims™ FreePlay by Electronic Arts demonstrated consistent revenue, peaking at around $1.5K in late May and ending the quarter at $1.4K. Downloads peaked at 1.1K in late May but then settled around 400-600. Active users saw a notable increase in late May, reaching over 5.1K, before stabilizing around 4.1K by the end of June.
Genshin Impact from COGNOSPHERE PTE. LTD. showed a significant revenue spike, peaking at $15.6K in the last week of May. Downloads remained fairly stable, fluctuating between 350-650 throughout the quarter. Active users remained consistently high, hovering around 8.5K to 9.3K during the period.
These insights are derived from Sensor Tower's data. For more detailed analytics and trends, visit Sensor Tower.